I try to instance objects on two unified meshes with a mesh boolean node. The problem is that when the mesh changes, the instances are recalculated on the points:
I understood from a number of people that a solution may be found by using the new UV nodes in Blender 3.4 Alpha (UV unwrap and Pack UV islands). I've been messing around for a few days and this is my node tree so far:
I have tried to use the Intersecting Edges of the Mesh Boolean node as a seam in the UV unwrap node etc. but so far without success.
Does anyone have an idea how to prevent recalculation and how to add or remove instances at the location of the seam?




