I want to project a mesh onto a spherical surface. For this I use the ShrinkWrap modifier. With the edge it works very well. But it doesn't work with the face because I can't generate a grid.
- Draw a flat closed Bezier Curve
- Convert to mesh
- Fill mesh
a. Grid Fill doesn't work here because the vertices are irregularly distributed.
b. I can't draw edges manually because I need vertices at the intersection points. I don't know about that, especially when I have > 100 intersections.
- Project the mesh onto a UV Sphere using ShrinkWrap modifier.
Can someone give me a tip to solve the puzzle or to simplify it? Thanks...







