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I just started 3D modeling on blender again, but I'm still at the beginning.

I was trying to create the shape in the screenshot but when I joined the edges I created two edges in the middle of the object, I tried to dissolve them but to no avail, in fact in the visualization of the materials it creates strange shadows.

How can I fix this?

Edges view Vertices view Material view

alepun03
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1 Answers1

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You necessarily need 2 edges between the inner edge and the outer edge of a hole, otherwise a face will fill the hole:

enter image description here

As for your shading problem, for some reason there's a problem with your split normals (which create the shading), to fix it just right click > Shade Smooth to smooth again, after that go into the Object Data panel > Normals and activate the Auto Smooth option:

enter image description here

Also you have inverted normals, select all in Edit mode and press ShiftN

moonboots
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