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When I convert asset to crosa maps, I can just press the texture view button, but when I do the same thing with Forza Horizon 3 models, it shows up as pink and I go to add the textures but I have to do them individually.

I dont know if the video helps much

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Harry McKenzie
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    This has to do specifically with setting up materials and textures from that game with whatever extractor software you used. A better question might be on how to set up multiple textures via Python, given a certain directory structure and texture channels (diffusion, metalness, luminance, etc. However, you might take a look at https://github.com/thelabcat/SMD-Model-PostImport/blob/main/SMD_material_setup.py for a script I wrote that does this TYPE of thing, though it may not work for you straight off. – TheLabCat Sep 20 '22 at 03:28
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    https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures – Duarte Farrajota Ramos Sep 20 '22 at 10:28
  • ok ill try that i dont extract it myself i use a website called gamemodels.ru – reflex gaming Nov 08 '22 at 03:46

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