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I've been working on an underwater scene for a project and now reached a standstill due to an issue that I encountered. I'm trying to render a scene such as the ones in the images below, I tried using the different volume shaders available on blender but can't figure out the best combination to achieve such a look. The god ray (kinda) lights along with the depth fall off is what I aim to achieve.

best, AJ

Pictuurres from: Pexel

Jassim
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  • https://blender.stackexchange.com/questions/271249/how-to-make-disco-ball-reflect-lights-on-walls-using-new-shadow-caustics-from-3/ https://blender.stackexchange.com/questions/129220/how-to-create-an-underwater-scene-in-cycles/ – Duarte Farrajota Ramos Sep 29 '22 at 10:16

1 Answers1

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You could try these technics:

Create a cube that contains your scene, give it a material with the following setup: Plug a Noise Texture, 2D mode, into a ColorRamp that you plug into the Density of the Volume Scatter, tweak a bit the rotation values of the Mapping node. It will fake the ray lights. Put a Sun above the cube. To make it more interesting you could mix the ColorRamp with another Noise (in 3D this time):

enter image description here

Or create a classical Volume Scatter setup and put several Spot lights to create the rays:

enter image description here

To create a gradient on Z, mix your setup with a Separate XYZ through a Color > MixRGB in Multiply mode:

enter image description here

moonboots
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