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Does anybody have ever dealt with camera import from blender to houdini? Recently I'm dealing with some projects that needs this step but when I do the fbx import, all the settings are completely wrong.

I know the difference between the axis system between the softwares, but also the rotation goes wrong. I didn't manage to find nothing, a constant or a matrix in order to fix this.

Does anybody have an idea or suggestion? Thanks in advance


Edit

I manage to get the right position with the format FBX 6.1 ASCII with Y up and X forward but the orientation still doesn't fit. (Blender 2.73 and Houdini 12.5)

Camera in Blender Camera in Houdini

p2or
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UncleSax
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1 Answers1

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Alembic files are the way to go. Just export from Blender by going to File > Export > Alembic and import it in Houdini with File > Alembic Scene.

Duarte Farrajota Ramos
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