Does anybody have ever dealt with camera import from blender to houdini? Recently I'm dealing with some projects that needs this step but when I do the fbx import, all the settings are completely wrong.
I know the difference between the axis system between the softwares, but also the rotation goes wrong. I didn't manage to find nothing, a constant or a matrix in order to fix this.
Does anybody have an idea or suggestion? Thanks in advance
Edit
I manage to get the right position with the format FBX 6.1 ASCII with Y up and X forward but the orientation still doesn't fit. (Blender 2.73 and Houdini 12.5)
