I have an OSL shader that I added to a material. I keyframed one of the float properties on the shader. How can I view this on the graph editor?
Right now the only way I know how to change the keyframe value is go to the NLA view (graph editor and timeline are both empty), right click the Material->Shader and select "Start editing stashed action". This will at least show me where the keyframes are so I can delete them, but I would like to adjust the interpolation between keyframes.
This answer doesn't work to set the interpolation because the graph editor is empty, so it just says in red "Disabled: there is no animation data to operate on".
(Perhaps there is a python answer?)

