0

I watched some PS1 graphics tutorials and tried to create similar textures from low quality images. I textured practically every part of each face.

enter image description here

Is there any way I can create a UV map from my selections, or anything I can do to import the texture into Unity? I am not quite sure what to do.

This is the tutorial I was watching and he seems to manage to get them into Unity using the same method, this video might just be for educational blender purposes though, I'm not sure.

Duarte Farrajota Ramos
  • 59,425
  • 39
  • 130
  • 187
  • https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures – Duarte Farrajota Ramos Oct 07 '22 at 11:24
  • Hello and welcome. it is best to add information into your original post, rather than post it in comments, where it can be easily missed – Duarte Farrajota Ramos Oct 07 '22 at 14:10
  • Seems like a question about Unity, not Blender. Or am I missing something? Are you asking how to export a texture and model? Textures can simply be saved from image editor and models can be exported via File - > Export menu. – Martynas Žiemys Oct 07 '22 at 14:52
  • Not sure if this is the question. But if this is a game model, I would create a new, clean UV map. That is, no overlapping UV islands except for mirroring and shared textures. Then you can bake the textures using the new UV map to a new texture image. Maybe this video series helps. – Blunder Oct 08 '22 at 13:24

0 Answers0