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I've tried different ways to join the two edge loops to make them into one.

The result I'm looking for is one complete loop that I can grap and slide.

In the current state I need to select both set of edges and slide them simultainously.

E.g. when starting Blender with default cube. If I insert an edge loop. I can press g twice and slide the edge as one. Looking at my example I need to connect the two set of edges into one so that I can press g twice and the slide the edges.

I've tried to fill between the verts. I've tried to bridge the edges and then delete the resulting faces. I've tried to extrude on vert and merge it with the snapped vert. None of it Works ?!?

enter image description here

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    Your topology seems to consist of a lot of tris and ngons. These are generally considered bad for ease of modeling, among other reasons. See http://blender.stackexchange.com/q/3607/599 and http://blender.stackexchange.com/q/89/599 for some more detail. – gandalf3 Mar 27 '15 at 01:11

1 Answers1

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A set of edges must fulfill some prerequisites to work as an edge loop. To simplify: they all must be connected in a row, part of a surface, and surrounded by quads.

PLyczkowski
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