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How do you make a spherical/ovular object in Blender?

I can make square objects, and I can make a UV sphere. But how would I make an object that appears spherical in render?

wchargin
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DonyorM
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  • Down-voted because you don't explain well (as you can see both answers your got are quite different), You need to explain why adding a circle/sphere does not satisfy your needs. – ideasman42 Sep 10 '13 at 01:59
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    @ideasman42 sorry about that. About the answers though, they both answered my question well. They're both good answers I'd say, as Haunt_House said below, they're both important. – DonyorM Sep 10 '13 at 02:38

4 Answers4

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Are you looking for "Smooth Shading"?

Smooth/Flat Shading

Alvin Wong
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In the main menu:
Add > Mesh > UVSphere
Add > Mesh > IcoSphere

In the tool properties panel you can adjust the resolution. Later you can even add a subdivision surface modifier to it. Note that this way a sphere is represented with polygons.

Theoretically a ray-tracer can render real spheres, but cycles does not support it. Even meta-balls are rendered polygonally, not as real smooth surfaces.

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Use subdivide with a smoothness of 1:

Mesh before subdividing: enter image description here

Subdivided with no smoothing: Subdivided with no smoothing

Subdivided with smoothing of 1: Subdivided with smoothing of 1

Geremia
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To make a UV sphere rounder, increase the number of segments and rings in the "Add UV Sphere" panel. These are good values to use:

Add UV Sphere panel

Geremia
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