I want to export animations with a displace modifier and materials to another format like .GLB or .USD for use in AR apps.
How can I do that? I read something about baking the animation. But I had basically the same sphere I started with.
I am using Blender 3.2


Unfortunately, it didn't work. The results I got were really different, really spiky and jagged compared to the original blob.
– Ramate Oct 22 '22 at 20:41