I followed this tutorial: https://www.youtube.com/watch?v=Jvbphr8EUYQ to create a fire material which basicly "runs" down a noise texture to create a fire effect.
so far so good, but I would like to create a perfect loop. with a little bit of googleing, I found out how to Loop a noise texture but my problem is now I lost the fire effect and just got this stationary wobble effect.
now to my question. whats the best way to perfeclty loop an animation like this? I can't wrap my head around the problem.
Can I mirror the noise texture somehow 4 times to after x time get back to "0" ? whats the best way to approach this?
Thanks a lot for your answers!




to my new questions: When I use the noise-loop in a slower scene (for example for volumetric clouds) I do see in the middle of the animation a hard switch to the other noise texture b, Is there a workaround to loop it that they meet at the end of the loop and without a noticable break?
my other short question would be, how did you connect the two noisetexutre values together?
– user1258938 Nov 07 '22 at 22:18My problem is, I cant get rid of the "bounce" effect in the middle of the animation. Maybe you have an Idea how to improve the material to have a better flow for the animation. Thanks a lot!
– user1258938 Nov 08 '22 at 18:25