I need to headless render and it renders 25 samples in 2 minutes but I need that to be below 5 seconds any optimizations I can do?
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2Hello and welcome. Please [edit] your post to provide more information. We don't have any idea what your scene is. – Allen Simpson Oct 31 '22 at 13:44
1 Answers
You should have first searched for the (many) postings on Cycles rendering performance. There are so many properties to adjust that it can be disorienting.
You can set a time limit on Cycles render, but that can too often vary the quality on each frame that might be a problem.
In Rendering panel, try reducing the "Sampling >> Render >> Max Samples" down from the default (128?) to a lower but acceptable value (try 32), and possibly turn enable "Sampling >> Render >> Denoise".
"Sampling >> Render >> Noise Threshold" of > 0 can help to adjust the acceptable render time. Try "0.001" or "0.01"
Also adjust "Light Paths" (downward).
Vary these a bit up or down so that you minimize render time while still obtaining acceptable images that are not too grainy.
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1I tried that but i decided to just change samples and resolution it now works thanks – Roblux able Oct 31 '22 at 17:05
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