0

I am creating a space in Blender that is essentially a deli on the outside and I want it to be a gallery on the inside (for Mozilla hubs) and I would like the window to be able to see through from the outside but when you're inside there is no window. In order to achieve this, I need the wall in-between to be transparent on one side and solid on another. I hope this makes sense.

Sometimes this happens accidentally on my other projects but would love to know if there's a way to achieve this fully.

Blunder
  • 13,925
  • 4
  • 13
  • 36
mel
  • 77
  • 6

1 Answers1

3

Mix your see-through window material (exemplified in my image by a Transparent BSDF) with your non-see through material (Principled BSDF) using the Backfacing Output of A Geometry (shader) Node as the Mix Factor:

Backfacing

NOTE - Make sure to switch the materials Blend Mode to something other than Opaque if you are using EEVEE.

Christopher Bennett
  • 25,875
  • 2
  • 25
  • 56