When I render high-res with 450 resolution divisions, the result is completely different from the preview at 64.
I'm using 2000 particles that result in quantized dots of fire, rather than liquid, so I want to blur the particle and have vague swirls of fire like the preview render.
Should I subsample the particle steps or the domain steps?
Why is it so different?
How can I work with previews if the 64 render is completely different to the final render using 450?
hi-res:
low res:

