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I'm trying to make one-way glass like the one used in interrogation rooms. if you look at it from one side, it's a solid color and from the other it's clear glass, so only one side can see the other. Is there a way to do so in blender?

Thanks in advance.

Jo xXx
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1 Answers1

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Use the Geometry node and its Backfacing output as factor in a Mix Shader:

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If you are in Eevee don't forget to enable the Alpha Blend option to have transparency:

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If you give it thickness, select one face and invert it with AltN > Flip:

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moonboots
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