I am trying to import a particle system animation baked in Blender into the Effect House. The problem is that the script I use animates the enable/disable of each particle (see screenshot) and when exporting to FBX, only enabled particles are exported (although I chose export selected). There is no such problem in the video tutorial (but there the author used a script for an older version of Blender).
What could be the problem and how to fix it?

