Basically, what I'm trying to do is export some kind of custom per-vertex data from blender.
The closest thing I've found is: according to this post, blender can extend the .obj format to include vertex colors, which I would find very useful, except for the fact that it only seems to do this on meshes with faces.
I have a series of 3D points in blender (a connected line), and I want to be able to "tag" them so that when I parse the exported file I can know which one of them is the "start" and which is the "end," as blender doesn't export vertices in any particular order. I wouldn't use the vertex color values as actual colors, if that makes any sense.
Any suggestions? I'm trying to make a 3D game. Thank you.
edit: basically the same question as
Vertex Paint on faceless model
https://www.reddit.com/r/blender/comments/teg5y6/how_do_i_add_custom_vertex_data_to_a_model/