I'm trying to recreate a conference room from a movie and I copied the window design from the movie into my blender project. The window is tinted light blue (transmission roughness 0.100), has around 50 horizontal panes that resemble window blinds (transmission roughness 0.500) and 4 vertical panes (transmission roughness 0.750).
I put a spotlight outside of the window to test its transparency and rendered using the Cycles viewport render (I waited for about 50 samples) and yet the inside of the conference room was still pitch black.
I have no idea what the problem is here, I don't know if it's something to do with the settings of the window or the renderer being faulty.
