I have a model I made some time ago that mainly consists of what is essentially a detailed cylinder shape. When I initially made it, I modeled it with a baked in curve for a natural shape, but my plan was to rig the object so I could reference how it looked as it moved around. At the time, I didn't realize that baking in a curve would make it harder to handle in rigging and posing. I'm wondering if there's any way to easily reverse or otherwise ease a curve like this?
Pictured above is similar to what I have now.
Pictured above is similar to what I'd like to end up with.
I'm pretty new to blender, but I would assume that one could, by some means, force all of the long edges of a face loop to be the same length? Normalize the long edges' lengths, somehow? If you could do that for all of the edges, per face loop, it'd essentially negate the curve completely.
Pictured above: If all the selected long edges were the same length, that segment would essentially no longer be curved.
Obviously, one could just manually rotate and re-align each segment...
...but that's imprecise and takes a long time.
I'm wondering if there's any quicker way to do something like that. Thanks in advance for your time, and for any help that you might offer!



