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How can I make the instances not to flicker like this?

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The setup is very basic:

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What is important is that the instances in my real work file have only one material with a texture that use the cube UVs, so I can't use different materials or realize instances node, I think...

Manu Järvinen
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    The problem is that you sample your instance after the mesh is deformed by the curve... You can use this instead: https://blender.stackexchange.com/questions/245282/how-to-bend-geometry-with-geometry-nodes/245553#245553 Like this: https://blend-exchange.com/b/XxzVyPnk/ – Fred I. R. Jan 02 '23 at 07:43
  • @FredI.R.Thank you! I also got one, perhaps a bit simpler, solution - I'll post it as an answer here – Manu Järvinen Jan 02 '23 at 07:54

1 Answers1

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A friend of mine gave one solution.

Two GN modifiers are needed:

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First one:

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Second one:

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A little hassle but works!

EDIT:

If you want the large object to keep its UVs, do this:

enter image description here

Manu Järvinen
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