So I have a simple plane and in my Geometry Nodes I instantiated that plane to points on a mesh circle. I have it set up so that I can control how many instances of the plane there are by changing how many vertices are in the circle, then it adjusts the alignment so that the x-axis is aligned to the center of the circle and I want to figure out a way to scale the y-axis so that the edges of the planes meet perfectly when I change the number of instances. I just need a way to figure out what the scale needs to be.
Thanks to @Gorgious, I think I have about 90% of my answer. I'm just stuck trying to figure out how to dynamically calculate the tangent needed when I change the number of sides.










