I am trying to simulate fluid on top of baked cloth simulation. It is even possible?
I have got a baked cloth sim with a FLIP Fluid physics sets to obstacle and a sphere set as fluid that drops on top of the cloth. All within a domain.
Thanks, T.
I am trying to simulate fluid on top of baked cloth simulation. It is even possible?
I have got a baked cloth sim with a FLIP Fluid physics sets to obstacle and a sphere set as fluid that drops on top of the cloth. All within a domain.
Thanks, T.
Not all physics can be cross-simulated -- that's true. Yours can and some others can with "tricks" (cloth floating on water). Here I simulated a bucket of water (flow:goemetry) onto a cloth that has added Solidify and then Fluid effector/collision, in that exact ordering on the stack.