I'm trying to get more familiar with the Shader Editor. I would like to create a realistic steel texture on the character's claw, shoulder piece, etc.. I have an Image Texture I'm using connected to the Metallic part of the Principled BDSF which looks good. The Metallic map is painted so only the metal portions of the model are metallic. But I would also like to combine it with a Noise Texture and a Bump node. How may I go about this?
Perhaps I could use a Mix Shader with 2 Principled BDSF's attached to it? I tried that and it didn't seem to work.
Thank you so much!!!



