I`ve made a lot of models. But stuck here... How can i achieve this curve figure with pops on it. I can make this curved model of Ice cream. But how to attach this round pops on its surface with smooth holes, with exactly distance and etc.? I tried with Array - Curve along this path, but i get "shattered" topology... Maybe someone knows the way to get this figure.
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https://blender.stackexchange.com/questions/5910/how-do-i-prevent-object-distortion-when-applying-a-curve-modifier – Emir Jan 23 '23 at 16:19
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You can create this mesh and this spiral curve:
Then give your mesh an Array modifier, a Curve modifier with the spiral as object, and a Subdivision Surface. Decrease the radius of the top vertices of the curve:
moonboots
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Yeah,i tried this. But u see, some pops were deformed.. so i cant solve this, to get exactly round pops/holes ( – Almas Iskak Jan 23 '23 at 15:00
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