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my object in the 3D port got Transparent even if I dont have X-Ray enabled... In the Shading Tab everything is fine.. enter image description here

best regards

Ari
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  • Looks like it could be inverted normals. Try the following : in Edit mode select All then from the mesh menu choose Normals > Recalculate Outside. – 3fingeredfrog Feb 05 '23 at 15:23
  • You don't have X-Ray enabled, but as you can see in your screenshot you have Backface Culling enabled in the dropdown menu you're showing us. So you have inverted normals as @3fingeredfrog already pointed out. – Gordon Brinkmann Feb 05 '23 at 15:26
  • Now I turned off "Backface Culling". Next i choose all my object > went to edit mode > selected all faces > went to mesh > choose recalculate outside.

    sadly it looks stimm the same.. As i am writing this I solved the problem myself...

    You cant see it in the screenshot but for whatever reason the following proerty was wrong: under "N" > View > Clip start > It was set to: 0.0000001 instead of 0.1

    – Ari Feb 05 '23 at 15:33
  • Oh I see, yes the artifacts in the transparency should have indicated that it's an issue with the clip settings. I didn't pay attention to this detail. – Gordon Brinkmann Feb 06 '23 at 08:49

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