Is it possible to randomly offset and change speed of animated assets that are instanced on GN points? I've found a tutorial on Youtube in which author duplicates assets and node groups each time to create offsets which seams like a not very effective thing to do.
Attaching my scene that have 2 animations:
- a GN-driven movement forward for creatures that can be easily randomised by adding to
Scene Timenode; - an Armature-based movement of a creature that I'm unable to control — this is the animation I want to offset/timescale

