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i want to extrude the individual faces from the Cursor point, which i use as a vanishing point - not along the normals. How can i do that?enter image description here

Urban
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1 Answers1

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With the 3D cursor as your Transform Pivot Point:

  • E Extrude
  • Right-click to cancel the move (leaving the extrusion in place)
  • S Scale (uniformly, away from the cursor)

enter image description here

Edit:

As @lemon points out in the commentary, ES will do the trick on its own, without the drop! Which is a lot more Blenderish :)

The only way I can think of, to extrude the faces individually from the vanishing point, is numerically:

  • AltE > Extrude Individual, and drop.
  • S Scale by a numerical amount from the cursor
  • Change the Pivot to 'Individual Origins' and Transform Orientation to 'Normal'
  • SShiftZ scale the faces numerically again, by [1/the previous scale], back to their original size.

enter image description here

Edit 2:

Once again, the comments have come up with a way not to go Clunk,Clunk,Clunk.

This time, thanks, @Gordon Brinkmann! The individual-origin scale of a plane is automatically in the XY of its normal, since it has no thickness, and to enter a reciprocal numerically, a leading slash will do. So, move 2, if your outward scale was, say, 3.4, is:

  • Set Pivot to 'Individual Origins', and S/3.4
Robin Betts
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    you can E S directly, without right clicking. – lemon Feb 12 '23 at 12:27
  • One could extrude individual faces and then hook each of them to some objects and then use scale in affect only locations mode in object mode to avoid scaling them. – Martynas Žiemys Feb 12 '23 at 12:30
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    it is going in the right direction. But I want to extrude the faces individually. If you select "extrude individual faces" it is oriented to the normals. But I want it to be oriented from the cursor. The faces that are extruded should not increase in size, as is the case with "scale". – Urban Feb 12 '23 at 17:14
  • or is it possible to move the selected faces along the vanishing point of the cursor? Then I could first extrude the faces individually and then move them. But how? – Urban Feb 12 '23 at 17:32
  • @Urban See edit for a possible route.. someone may come up with a simpler one.. – Robin Betts Feb 12 '23 at 18:13
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    @RobinBetts You don't have to set the Transform Orientation to Normal and use Shift+Z for scaling. When you scale single flat faces with Individual Origins as pivot points, they are automatically scaled on their normal X and Y (because the Z dimension is 0). And as a tip for those who do not know how to scale by the reciprocal value: to scale by 1/3 for example, you do not have to scale with S then enter 0.3333, just enter S, /, 3. The slash after S automatically starts taking the following values as divisor for 1. – Gordon Brinkmann Feb 12 '23 at 21:12
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    great! thank you Robin so much! – Urban Feb 12 '23 at 23:23
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    Thanks, @GordonBrinkmann ! I seem to have accumulated some crud, in the form of muscle-memory 'learned phrases' which I just use, even when they're not the best. – Robin Betts Feb 13 '23 at 07:14