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I made a 3d model on blender and created materials with using Shader Nodes (I dont know how to call them i just made material on Shader Editor).

enter image description here

When i export the model and put it on the Unity well... some of the materials did not work.

enter image description here

I looked what did i miss and i relized the broken materials are the one i made by Shader Nodes (The water and big ground!) (I just selected and assigned materials on trees so they work :P)

The Ground enter image description here And the water enter image description here

I realy dont get what to do about this...

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    Does this answer your question? .fbx export why there are no materials or textures? Although you don't bother to tell us what kind of export you are doing, I guess the answer there will hint at the reason why it's not working for you. Whatever software/file format you are exporting to, it is most likely or almost certain that they don't have the same shader system as Blender. – Gordon Brinkmann Feb 14 '23 at 07:17
  • Hi, Berk, Please edit to include the export method, as suggested. if @GordonBrinkmann's suggestion works for you, could you let us know in the comments, here, please? – Robin Betts Feb 14 '23 at 11:44
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    its fbx sorry i couldnt reply @RobinBetts also i relised there is a problem with unity... it just not seeing materials made with shader nodes in blender – Berk Efe Keskin Feb 15 '23 at 15:58

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