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enter image description hereHello everyone, I’m trying to create an animation of an F1 car driving down a road.

I’m using a pre-made 3D model, and the problem I’m having is that the wheel model already has a slight tilt (camber) applied to it.

So when I try to rotate it around the X axis it just wobbles around. Does anyone know how to fix this?

1 Answers1

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Change your Transform Orientation (Top center - says "Global") to "Local" or "Normal" before rotating your object and/or adding keyframes to the rotation. The object's rotation axes will become localized, based on the objects rotation.

NormPP

Christopher Bennett
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