I'm trying to use a texture In geometry nodes. The texture in question is completely grey with an HSV color defined as 0,0,0.500 when creating the texture in the Image Editor.
Trying to extrapolate the HSV "Value" field from geometry nodes, it doesn't seem to match the 0.500 I set when creating the image. I use a custom "Named Attribute" to see the actual value, and it reports 0.216 (or 0.215 sometimes)
Here's a screenshot of my setup,
I'm sure I'm doing something wrong since I'm very new to Geometry Nodes and Blender in general...
