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In Blender 3.4.1, how do I manipulate a vector image of a 2D world map (containing thousands of individual curves) around a sphere without joining them all together?

I have succeeded at doing this (see below) but only by joining all the curves in the imported SVG (all >4,000 of them) and then using 2 Simple Deform bends on the joined shape. However, I cannot seem to un-join (separate) them once they have been transformed onto the sphere.

IOW, how can I create something like what I created below, but with each country (or state) being an individual shape?

Original

2D image: imported SVG.

Note how countries or states (in this case, Utah, western USA) can be selected individually

original 2D SVG

created via: Natural Earth shapefile --> QGIS DXF file --> Adobe Illustrator SVG --> imported into Blender.

Result

Perfect, other than the fact that individual nation/states cannot be selected individually.

With modifiers shown: with modifiers showing

Sphere added in center to aid in visibility with sphere added

Link to SVG file

Duarte Farrajota Ramos
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SKNB
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  • https://blender.stackexchange.com/questions/52904/wrap-curve-around-sphere – Duarte Farrajota Ramos Mar 04 '23 at 18:13
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    Does this answer your question? Wrap curve around sphere – TheLabCat Mar 04 '23 at 19:24
  • Thanks for the fast reply! I am trying it right now, will reply with my results as soon as I am finished. – SKNB Mar 04 '23 at 19:35
  • Ah, so when I attempt to implement the link, I get stuck at the same place (adding the deform modifiers). If I join the (4958 total) curves together I lose the ability to select individual nations/states on the globe once it is formed. But if I do not join the curves, I cannot use deform modifiers on a group of curves, only individual ones. As in, the option is not present. – SKNB Mar 04 '23 at 20:16
  • I added a link to my particular SVG file at the bottom of my post. I feel that my question concerns more how to do this with many curves making up a plane, rather than doing it with a single plane/curve. I apologize if I did not articulate this well in my original post. – SKNB Mar 04 '23 at 20:16

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