I am using Blender to create typography and 2D designs with basic flat shapes. I really like the general workflow for this; here's an example of one I made recently to get an idea of my goal.
Right now, I'm working with rectangles rotated at 90 and 45 degree increments, but I have a problem that relates to the geometry and topology of my shapes.
In the above image, I have a flat plane in top-down view.
Figure 1 extrudes the bottom edge of the rectangle, resulting in a parallelogram, which has less width visually.
Figure 2 duplicates and rotates the rectangle, producing the correct width, but the shapes are separated.
Figure 3 is the desired topology with 1 connected shape, but I had to achieve it through careful manual editing.
Is there a process I can use to properly achieve the shape in figure 3? I haven't been able to figure this out...









jto split the geometry with that slanting edge. then dissolve the other edges withx> dissolve – Harry McKenzie Mar 18 '23 at 01:49