I made 3D tracking, and imported it in Blender through maya. Now I have a camera and a point cloud, which are very small. How to increase their size?
I tried parenting to empty (then scale this empty), but in this case, the camera immediately turns in the wrong direction.
How to change the scale of the camera and point cloud, without re-importing them again?
(I spent a long time with this scene and it is the only successful version of the 3D tracking, I am afraid that I will can not restore it, if I start from the beginning).
Here is blender file. http://www.pasteall.org/blend/35762
There have already set the scene (with this addon - http://blenderartists.org/forum/showthread.php?279329-Copy-Particles-to-Rigid-Bodies - thank TARDISMaker for link), in the middle of the scene there plain, and on it - a very small camera, point cloud, and a few cubes to test tracking.
As I understand, there is no auto-tracking in a blender, and in my video is no markers, but the camera pans along the uneven ground with autumn leaves.
– Rumata Apr 23 '15 at 21:50What should I do in Blender, if I do the tracking, and the point that I'm following it goes beyond the borders of the frame?
– Rumata Apr 24 '15 at 12:22The main problem is that the camera and the зщште cloud is very small (and physics in a blender does not work well with small objects), but if I increase the size of the scene in Maya, before export to Blender - tracking becomes bad, I do not know why.
I need to have a camera and a point cloud of normal size, and tracking the same as it was when they were small.
– Rumata Apr 25 '15 at 19:14