I took this original brown hat texture and used nodes to make it black. Is it possible for me to export the new black version of the hat, instead of the original brown image??
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https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures – Duarte Farrajota Ramos Mar 23 '23 at 06:09
1 Answers
One way I know of is by baking the modified texture to a new image.
Begin by creating a blank image of the same dimensions as the texture
To bake, make sure your render engine is set to cycles.
Find the bake tab under render properties and uncheck lighting influences (direct and indirect) to make sure lighting is not baked into your texture and only the node modifications are.
Select the object the texture is on, the last node in the tree that you want to save edits of, and the blank image you made earlier. Make sure the blank image is selected last, ie, is the active object. In my case, I select the plane, the RGB curves node, and finally the blank image texture.
Click "Bake" under the bake tab. Wait for it to process.
Finally, load up your previously blank image in the image editor and you should see
Make sure you save this image before closing the scene.
This tutorial could help.
There are many other tutorials about specific settings of baking that you can look into but I find that this is the simplest method that gets the job done.
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