I am baking some curtain animation, i wonder why it does not use all of the hardware source avaible. As i know it uses CPU to calculate Physics, looks like it does not use enough of the CPU. Is this a problem or this is how Blender works? This screenshot taken while baking the animation:
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1Does this answer your question? Why is Blender just using 54% of my CPU when rendering in cycles? – Emir Apr 02 '23 at 18:19
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No it's about cpu rendering. My problem is baking the cloth animation before render. – Hasan Can Eker Apr 02 '23 at 18:38
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They are both computer process, the link is about configuring your O (windows) to make you process use as much as they need from your hardware – Emir Apr 02 '23 at 21:08
