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...Like if I combine nodes to create a custom texture, can I then output that texture onto an image, so I can use it in other 3d software(unity, unreal etc...)??

I_make_3D
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1 Answers1

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You can do this by rendering the procedural texture defined on a plane.

Define the rendering output to the image resolution you want:

enter image description here

Place the camera straight above the plane. Set the camera to "orthographic" and its scale to 2 (as the plane is 2 by 2).

enter image description here

If you want to keep raw colors, set the color management to raw:

enter image description here

Now you can simply render your image F12 (or using the render menu), and save it to a file.

lemon
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