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I have created a puppet character model where the head moves when the mouth opens and closes. The character is rigged with Rigify and I have also added different expressions using Shape Keys. However, I am having trouble attaching the eyes to the head correctly.

I have tried parenting them to the head using "parent to object" and a vertex group of the head, but the eyes move strangely when I move the armature of the body.

Is there a way to attach the eyes to the head so that they follow the mesh both when I move it with the shape keys and with the armature?

I have attached images to help explain the problem.

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Barry
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  • Do the eyes have armature modifier? – FFeller Apr 20 '23 at 17:41
  • is the "open mouth" pose done with shape keys or the armature? – Blunder Apr 21 '23 at 11:42
  • The "open mouth" is done using shape keys and the eyes don't have any modifier. Thanks in advance! – Barry Apr 22 '23 at 02:11
  • How about joining the eyes to the body/head mesh? Then you can create shape keys for the eyes, too. -- Or use bones for the mouth, maybe? – Blunder Apr 23 '23 at 14:38
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    Awesome, it worked! I actually gave it a go earlier, but for some reason, the topology of the head got messed up. I figured it might have been because the head mesh had a subdivision modifier and the eyes didn't, but I tried it again and it worked like a charm. Thanks so much for your help! – Barry Apr 23 '23 at 16:34

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