I'd like to grab multiple faces and move each one along its normal. Is there a grab individual command?
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Set Transform Orientation to Normal (, 2) and Pivot Point to Individual Origins, then hit G and then Z button twice to move along normal.
Using Alt+S shortcut will do the same for individual faces, but will scale faces that are connected.


Denis
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4This does not work well if you have selected/connected polygons next to each other or multiple adjacent, then they move in an average vector together. – JoelArt Jan 30 '20 at 00:16
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3There seems to be a way to do it even for connected polygons simply using the Shrink/Fatten tool (Alt + S). Source: https://blender.stackexchange.com/questions/148586/move-connected-vertices-along-their-individual-normal-paths – Vit Kovalcik Aug 16 '20 at 09:38
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@VitKovalcik it is already in the answer, but it gives a different result. – Denis Aug 17 '20 at 14:52
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@Denis: My mistake, I missed the part under the picture. – Vit Kovalcik Aug 17 '20 at 18:12
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Works great in 2.8, too – reden Oct 26 '20 at 09:19