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All scale are set to default which is 1, What I'm trying to do here is to make an escalator but I need a concept first so I'm trying to do it with a cube but it is not stationary I want it to be no deformation but just to follow the curve. No Deformation, No Rotation, only the location if that is possible?

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    Is a vertical variation on this what you're looking for? If not, an illustration would really help clarify your question.. – Robin Betts Apr 21 '23 at 04:39
  • Might also be interested in https://blender.stackexchange.com/questions/165628/lamp-posts-correctly-oriented-instances-on-a-3d-curve/165691#165691 – Gorgious Apr 21 '23 at 09:29

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If you assign a Curve modifier to an object, the object will deform. What you can do is create a single vertex, give it an Array modifier (with the Constant Offset option) and a Curve modifier with the curve as Curve Object:

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Also in the Object panel > Instancing, enable Vertices:

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Parent your stair step to the vertex object, the step will duplicate:

enter image description here

This works if the step stays straight, if the step is supposed to rotate on Z you'll need to use another method.

moonboots
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