Is there a correct way to save out shadow/reflection of an object to composite on transparent background in Photoshop? Kinda like Cinema4D or Vray matte works in 3Ds Max. I tried using Blender's 3.5 Shadow Catcher option with Shadow Catcher pass, but it doesn't produce accurate results when compositing externally with "Multiply" or "Linear Light" layer mode at all. And it doesn't catch reflections either. I saw tutorials of people compositing it within Blender Compositor using "Alpha Over" node, but I need to composite it externally, not in Compositor.
I'm really struggling with it as client wants each object and shadow/reflection for it on separate layers to place them anywhere on the background.