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im curious as to why whenever I export my session with a texture to glb the texture for 2 parts arent translated and are just "white" on the export. Any information and help is greatly appreciated. .blend is here

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    The exporter expects your material node graph to look a certain way. See the manual. If you don't follow what that exporter expects it won't export. – scurest May 04 '23 at 18:09
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    https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures – John Eason May 04 '23 at 18:26
  • @scurest I think that's the answer. You could have posted it as an answer, not a comment. – Martynas Žiemys May 04 '23 at 18:56
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