Hello there I have a series of textures I'm trying to figure out how to use in Blender shader nodes. I'm not new to blender but I am new to use and setting up Shader nodes especially separating colors for different uses.
The First texture is the team colors, it uses RGB channels in order to put the team colors on the model. red is the main color green is the stripe i don't know what the blue is? dirt maybe?
The one I am most stuck on is the second texture, I know that the red Channel is the emissive but I'm not sure what Blue and green is. and I'm really not sure how to use the texture with nodes.
The third texture the gray one I think is the normal map?
The fourth is the color diffuse
and I'm not sure what the last bright white texture is? I think it's ambient occlusion, I'm not sure how to use that one in nodes either.
If someone could show me a proper node set up for this it would seriously help me out, I have so many other units to put together using this exact same node structure.




