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I have a torus mesh and a camera I want to move the camera to have a better render. But the problem is, when I click on my camera and press G to move it, the camera seems to be attached to my mesh and moove with it. How can I fix this?

Best regards, Wyno (PS : I already try to look into the view settings/properties and the local camera is my camera and not my mesh) enter image description here

Wyno Earp
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  • for the donut (mesh), is there any modifiers in the Object Constraint Properties (tab)? You might consider sharing your file with blend-exchange copy and paste the HTML text into your question in edit mode. – james_t May 22 '23 at 19:54
  • Hi, thx for the reply, I already checked my modifiers and applied them all, for the donut and the icing. I added my file in the post – Wyno Earp May 22 '23 at 21:14
  • https://blender.stackexchange.com/questions/5198/nearby-objects-wont-move-independently https://blender.stackexchange.com/questions/27394/why-cant-i-transform-faces-edges-or-vertices-without-transforming-the-whole-o – Duarte Farrajota Ramos May 23 '23 at 21:08

1 Answers1

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Disable the Proportional Editing option, otherwise all the objects that are adjacent to the selected one (and within the influence radius) will move with it:

enter image description here

moonboots
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