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so Ihave that problem that all my meshes are broken so I have artifacts everywhere, especially around edges. You can see that all face orientations are messed up and recalcualting outsides doesn`t work. This even happened when I was creating a completly new object. Obviously the artifacts become stronger when scaling the object to larger sizes.

When im changing from Layout mode to UV Editing, the artifacts are not appearing. I am currently working on Blender 3.3.1? Can any one help me with my problem? enter image description here enter image description here

Greetings Dominik

  • Hello, maybe a Clipping issue, open the N panel > View > tweak the Clip Start and End values – moonboots Jun 16 '23 at 09:35
  • Your View clip-range is huge, at the moment.. bring the near-far range into something proportionate to your model's dimensikons (BTW, probably Ctrl-A apply the scale of your object, if you're in the modelling phase of your project) – Robin Betts Jun 16 '23 at 09:48
  • Thank you guys for the fast response! It was actually the View clip-range. Adjusting the clip start to 5 m worked. – xTheFreeDom Jun 16 '23 at 09:53

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