I have a few characters with complex rigs that work in conjunction with wrinkle maps.
I’m looking to transfer them to Unreal Engine for use with motion capture.
I need the wrinkle maps and their corresponding mask image maps, as well as topology, nodes, drivers, shape keys and UV layout to stay the same. Is there a way to transfer all of these components in Blender to Unreal Engine and have the same character and rig in Unreal?
For instance when I open the character in Unreal Engine, will all of those components have transferred or will I need to redo them?
Forgive my lack of knowledge in Unreal Engine, I’m not familiar with it.