I modelled a cylindrical component which I should apply some round cavities on the side by using a boolean modifier, although I get these shadows, when I mode to Shade smooth:
How can I fix them?
I modelled a cylindrical component which I should apply some round cavities on the side by using a boolean modifier, although I get these shadows, when I mode to Shade smooth:
How can I fix them?
Instead of using boolean, in this case you should better use LoopTools > Circle:
Simplify the topology, select some faces:
Remove them, extrude inwards:
Enable the LoopTools addon and right click > LoopTools > Circle (you can make the circle stick to a duplicated cylinder with a Shrinkwrap modifier):
Extrude inwards, bevel the edge, move some vertices: