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I am trying to change the shader of an fbx model to export it in glb with the glb compatible nodes.

However the output changes the principled bsdf from christensen burley to random walk, and adds a mix vertex color and color attribute node

I have attached screenshots of the changes I made to the fbx shader and the changes that blender does to the glb shader automatically after the export

Any thoughts? Thank you in advance!

fbx shader before export as glb

fbx object before export as glb

glb shader after export

glb object after export

Alex A.
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  • GLB files do not contain Blender nodes. See also: https://blender.stackexchange.com/a/297173/18161 – emackey Jul 28 '23 at 02:07

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