I have this setup: (I'd add the blend file but I don't know how :( ... )
The Nodes Modifier is on the Cube on 0,0,0.
The Constraints of the Empty are on the Cylinder (Pointer)
The Idea is to visualize a Raycast by the Mesh Line along the face normal of the Pointer. In this position this is fine but if I rotate the Pointer the line rotates but at a smaller amount, then it snaps, simply strange behavior.
I recognized too: If I rotate the Pointer for 90 degree around Y I'd expect to show Pi/4 on the Object Info Rotation output but it shows Pi/2
Any Idea what I'm getting wrong here?


