How can I make this texture with nodes, or some other technique. It is an eye of an insect called Weevil. I saw it on the web and was curious how this could be done.
Asked
Active
Viewed 67 times
0
-
1Maybe it is similar to this: https://blender.stackexchange.com/questions/272870/snake-scales-align-to-normal-in-geometry-nodes and this: https://www.youtube.com/watch?v=fmDv81dMQ6c – Blender Lake Aug 06 '23 at 05:40
1 Answers
4
It might save you geometry to do this with a shader. This one depends on the hexagonal grid group described here:
By using it in a shader-tree like this, in UV Space:
- You can organically warp the hexagonal grid by shifting the UVs in the map
- Alter the overall scale in U and V
- Change the profile of the cells with the Float Curve
- Texture-paint smoothness, per-cell, into the HexMask image, around the edges of the eye, or elsewhere, for effect.
.. for some variation of this:
Robin Betts
- 76,260
- 8
- 77
- 190




